![]() Aphrodite’s vault is decorated with grand statues of the goddess to accompany you on your quest to free her essence. The Vaults of Tartaros offer increasingly difficult challenges, some based on puzzles and platforming and others dedicated to arena battles. Overwhelmingly, you learn as you go, just as Fenyx does. You make your own roadmap and take detours at your own pace. You’ll experiment with these map elements and explore wildly varying environments to figure out both your favorite puzzle-solving strategies and battle tactics for arena showdowns. ![]() Gameplay isn’t completely intuitive from the get-go, but it doesn’t take long to figure out, especially with a neatly designed compass system that will reliably steer you toward nearby landmarks, chests, puzzle Vaults or custom map pins. Where “Immortals” does take cues from the Zelda series is in its vast, open world. He has his own dialogue and feels like a person, something that Nintendo has struggled with when it comes to Link’s silent stoicism. When you find a chest, Fenyx might dap it up or give himself a little drumroll before opening it. Every cutscene is individualized based on what armor and weapons you currently have equipped, whether you’re brewing stamina potions at the cauldron of Circe or upgrading your helmet durability at Hephaistos’ workbench. All this together creates characters that truly have character.įenyx, as the protagonist, is equally personable. They get angry and argue they get emotional and sensitive, and they even make sex jokes-quite often. The gods each have their own unique personalities and map regions that are loosely based on the myths, and they even interact with each other during idle moments in the game’s hub area, the Hall of the Gods. (Ubisoft/Immortals Fenyx Rising)Īside from this collectathon-and-upgradathon, freeing the gods provides the key narrative experience in “Immortals,” and each of the four main subplots-for Aphrodite, Athena, Ares and Hephaistos-are written wonderfully and accompanied by a truly Olympian soundtrack. Throughout the main story, you’ll unlock plentiful customization options for Fenyx’s armor, weapons and even mounts, all easily accessible from one menu. Additionally, as you rescue the gods that Typhon sealed away, they’ll give you their blessings at key story moments, further enhancing battles and gameplay. ![]() With so much in your arsenal, it’s easy to experiment and find your preferred playstyle, as the game’s relatively standard skill tree allows you to develop both your normal abilities and your godly abilities as you progress. As Fenyx, you’ll collect different iconic weapons and armor belonging to ancient heroes, such as Achilles’ sword, Odysseus’ bow or the axe of Atalanta, and you’ll battle corrupted wraiths of these same heroes. These references to Greek myths of old play a huge role in the game’s main storyline. The fact that these moments, which occasionally interrupt gameplay, don’t feel forced or contrived (for the most part) is a huge victory for a game with so. And, once you customize your protagonist’s look, the two gods continue to narrate your adventures on the Golden Isle, with natural, non-repetitive dialogue filled with references to the Greek myths as we all know them (yes, I’m a Classics major). Zeus and Prometheus introduce this high-stakes conflict in a humorous back-and-forth that’s written with real personality, each of them taking every possible opportunity to riff on his storytelling companion. The titan Typhon has reawakened and sealed away the gods’ essences in Vaults of Tartaros, and it’s up to you, the mortal Fenyx, to stop him. “Immortals” opens with a story in fact, the whole game is a Homeric epic, narrated by Zeus and Prometheus atop Mount Olympus. Certain cutscenes will show you grand views of the Golden Isle that let you appreciate just how open the open world is in “Immortals.” Screenshot by Andrew Kolondra Jr. Complete with its own fresh takes on the dynamic puzzles, challenging quests and distinctive, likable characters that popularized BotW, “Immortals” successfully breaks free of Link’s shadow as a definitive new entry in the open world genre. This means that during the advertising cycle for Ubisoft’s latest title “Immortals Fenyx Rising,” when the game community noticed its many similarities to BotW-some scoffing at the so-called “plagiarism” and others excited by a fun new spin on their favorite game-I was not among them.īut, after 50+ hours spent in the immersive, mythology-inspired world of “Immortals,” I can safely say that the game stands tall on its own, with or without the foundational experience of exploring Hyrule. In fact, I’ve never picked up any game in the Zelda series, despite its worldwide prominence on the same stage as franchises like Mario and Pokémon. Here’s a controversial statement: I have never played The Legend of Zelda: Breath of the Wild (BotW).
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