![]() No, there will always be limitations – we don’t see every ship as being able to fulfill every role (and especially, we don’t see every hull as being effective for every task.) We do have a mining module in development for the Retaliator, but because of the nature of the ship it would be significantly less useful than the technology on a dedicated ship like the Orion. On modules in general: Will modules for all the possible jobs/roles in Star Citizen be available for all ships? Or will it be decided that perhaps a Retaliator can’t be used for mining or a Cutlass can’t be used for exploration? I’ve used arbitrary examples of course! Modules will likely start coming online ‘in game’ after Arena Commander 2.0 launches we do not have a specific date or patch to announce yet. Will we be able to begin installing these modules in our ship with AC 2.0? If not when do you expect us to be able to do that roughly? As the number of ships that use modules increases and the number of options available goes up, this will allow for significantly more gameplay. Sure, you can build a pure cargo Retaliator or a pure living version… but you can also mix and match to perform multiple roles. Having two smaller modules in a single ship gives you much more customizability. Why are front and aft modules with identical function not simply one module that fit in both locations?Īs noted above, we see these modules as the first step to a larger system. This will tie into the gameplay we intend to introduce with Star Marine! We envision a future where there will be a need to deliver marines to hot landing zones or for boarding larger ships. What situations can the dropship module be used in? Or what was the idea of CIG when creating them? This will vary from ship to ship modules will significantly alter the Endeavor, while the change to the Retaliator will usually be negligible. Does the installation of modules change the outside look of the hull based on the modules installed? This is intended to keep the original, torpedo-bomber version of the Retaliator unique: having one is the only way to get LTI on the bomb-related modules. The insurance on the modules and the base ship are separate. Imagine, for instance, a future medium bomber similar to the Retaliator that might let you choose only one of these modules instead of two! How is insurance handled on a per module basis? Will we always have to insure modules separate from the base vessel? These will likely follow logical rules in the game universe: Aegis might build other ships to use the same modules, while Anvil ships would have their own process. Potentially! We imagine using them in a larger, interconnected system in the future. ![]() Will these modules fit in other ships of relative size in the future? We can’t give you the entire rundown today, but we will go ahead and announce that the Endeavor platform is designed around a similar system of modules that change based on role. No! It will vary from ship to ship many will have individual components you change and only some will be specifically designed to swap out modules. Will all ships have modules, if not which ships will get modules? It’s likely the UEE has built several different hulls over the year! (Similar to how there’s a B-17D, E, F, G and so on with various improvements/changes.) How will the Retaliator be without any modules installed, aka the unladen hull? Will it just be two holes in the hull?Ī Retaliator without modules installed would have large portions of the interior inaccessible. We do not currently plan additional Retaliator variants, although they’re possible. Some will continue to have variants while some will have a single base with modular portions (think of how real world aircraft might have the ability to be retrofitted for different roles, while others might have several different types manufactured depending on missions.) As a rule of thumb, military ships are more likely to have traditional variants than civilian ones. Will the Retaliator have variants in addition to the modules or does the modular system replace variants? You can purchase separate modules this week to swap onto your existing ship. Enjoy! Question & Answer What happens to the old Retaliator? Does it stay as a solid block of torpedo only ship or will it be changed to modular base variant with torpedo bays?Įxisting Retaliator pilots do not need to purchase another ship! Your current Retaliator is now equivalent to the base with two torpedo bays installed. The first Retaliator module concepts are here, and we know you’ve got questions about this new system! These questions were chosen from the Retaliator Module Q&A thread on the forums.
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